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Mental ray mia_envblur shader fix arch & design

Posted: Thu Jun 30, 2011 1:33 pm
by darknkreepy3#
I saw this from zap's mental ray tips here:
http://mentalraytips.blogspot.com/

It seems the typo 'not' makes some functionality in the mia_envblur stay at a fixed state, so you cannot tweak it and carry on to the arch&design parameters wiring etc. Here is the fix found:

Code: Select all

"mia_material_blur" = interface "not m.mia_material_blur",
just remove the 'not' and save

located in:
<3dsmax>\mentalimages\shaders_standard\mentalray\include
C:\Program Files\Autodesk\3ds Max 2011\mentalimages\shaders_standard\mentalray\include

Here is a notepad++ screencapture of it's location in 3ds max 2011
Image

thanks to mentalraytips for this heads up!